Class_name = "CBatchExplosion"
object_name = "HE_122mm_13kg_2kg_ground"

//  122    -460,   =2150,   13.34,  122.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_500-1000g_ground.epl"
visualradius=14
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=3.5				//   
AnimationTime=3.5			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=25.8 //    ,   
TNT_equ=1.49 //       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	21,10371,	0,20743
ArmorFoug=1.3,-1,	2,1040,		0,2081
ArmorFoug=4.3,-1,				0,178
ArmorFoug=8.2,-1,				0,50

//  ,       2 
ShrapnelQuantity=2014
FragmentMass=0.0022
//  : , ,  (,   )
ArmorShr=0.0,414,	11,18,	9,46,	0,74
ArmorShr=2.6,389,	9,16,	7,41,	0,65
ArmorShr=12.9,310,	4,10,	3,26,	0,41
ArmorShr=25.8,238,	2,6,	1,15,	0,24